No. Every playable card and column is labelled Cloud, Sun or Rain. Species are also written as Perch or Bream, so colour and shapes are extra cues.
A SMALL GAME, SOMEWHERE ABOVE THE EVERYDAY
Cloudline Catch.
Gather a little weather.
Make a lovely pair.
play
Six unhurried rounds.
A whole sky of possibility.

The fish are flying. The gardens are drifting.
And there’s just enough room for one more good choice.
THREE KINDS OF DAY
What’s the
weather
up there?
Every card belongs to Cloud, Sun or Rain. That little word tells you exactly where its fish can settle.


THE COMPANY IS EXCELLENT
One long.
One round.
Both rather lovely.
Long fins, a curious nose and a fondness for the scenic route. Two perch in one weather column make a matching pair worth 3 points.
Round cheeks, peach-coloured fins and absolutely nowhere to rush. Two bream in one weather column also make a matching pair worth 3 points.
THE ENTIRE IDEA, REALLY
Two arrive.
One stays.
Keep one fish.
Choose a card whose weather column still has a free berth. The other card leaves the hand.
Let the pair grow.
A second fish completes that weather column. Matching species score more, but any full pair counts.




SMALL NUMBERS, NICE DECISIONS
A pair is good.
A matching pair?
Even better.
Two perch. One weather. A matching pair.

A PLACE FOR EVERY FISH
Fill the cabinet.
Find a little extra.
Two fish in Cloud, two in Sun, two in Rain. Fill all three columns and add a 2-point bonus to your pair scores.
Try the score calculator ↗YOUR FIRST LITTLE FLIGHT
Six rounds.
No timer.
Shall we?
The solo lesson uses the same six pairs each time. Aim for 8 points out of 11, notice what worked, and begin again whenever you like.
Play Skyline Sets No account. No stakes. Just the game.A LITTLE COMPANY CHANGES THE DAY
Bring it down
to your
own table.
Make a simple paper deck for two to four people. Take turns, leave room in your columns and share the view.
Set up a table game ↗
A make-it-yourself game. The illustrated box and pieces are part of our fictional world.
Pull up
another chair.
The table version gives everyone six turns. Highest score wins, and equal highest scores share the win. There is no tie-breaker to remember.
Work out your table setup ↗
WHEN THE LITTLE DAY IS DONE
Fold the sky away.
Keep the good bit.
A choice that surprised you. A pair that came together. A few quiet minutes above the everyday.
About this little world ↗A FEW THINGS YOU MAY WONDER
Before you
float away.
No. A choice stays in its weather column for this session. The restart button clears the whole solo game if you want a fresh start.
If both cards point to full columns, skip that pair. You may not skip when a legal card can still be placed.
No. The lesson always deals the same six pairs so you can explore how different choices change the result. The paper table version uses a shuffled deck.
No. The solo game and table guide are free to use. There are no purchases, cash stakes, prizes, physical orders or subscriptions.
A LITTLE NOTE CAN TRAVEL A LONG WAY
Something
on your
mind?
Ask about a rule, report a page problem or enquire about the artwork. An adult can leave a note here.